2 years ago
🚧 UPDATE: FIXES IN PROGRESS 🚧
Product bugs: captured, in progress, or being fixed
BREEDING
- Fixing Breeding limits to ensure no more overbreeding.
- Ensuring that Breeding limits are not affected by failed transactions.
- Confirming racehorses cannot race while in the Stud Farm.
- Improving the UX/UI of the Breeding user journey.
RACING
- Continual improvement to the reliability for processing payouts, registrations and scheduling related to racing events.
- Stabilisation fixes for live races appearing in the 2D view.
- Pending payouts, stuck gates, stuck races. We are working through this issue collaboratively with Polygon and Biconomy. ZED RUN is built on the Polygon network, whose blockchain technology enables users to bypass transaction fees when playing within the gaming infrastructure.
KNOWN PAIN POINTS
- Not enough $2 racing events. The team is currently looking into increasing the number of racing events in the schedule to cater for this.
- Not enough variety of race distances. We are making the race scheduling more dynamic by considering distance variety in the race scheduling per class.
- Class fairness and integrity of the racing feature. Thank you to everyone who provided feedback for Fatigue. The Product Team is internalising your insights! Ultimately our goal here is to ensure that the racing feature remains fair, competitive and skill-founded. We are also looking into ways to mitigate sandbagging.
- Difficult UX with the wallet side bar. The wallet side bar improvements will be delayed due to other priorities mentioned above.
👇 For the full update, read the blog here 👇
https://community.zed.run/2021/07/06/z-fortnightly-update-week-2-july-2021/