Fix Canvas Resize Race Condition
Fixed a case where the canvas would not be correctly size on game start
Fixed a case where the canvas would not be correctly size on game start
Afterplay now allows you to adjust the emulators output volume, this can be useful when watching videos or listening to music while playing :) You can find it under Config
Afterplay now records what emulator and version created a save state, this will allow you to more easily transition between alternative emulators that we plan on adding in the future and make breaking version updates easy to deal with :)
Pixel purists, rejoice! Our latest update introduces a game-changing feature for your visual experience: Integer Scaling!
🔍 What’s Integer Scaling? It’s a crisp, clear scaling method that magnifies original pixel art to perfection. Integer Scaling enlarges the game graphics by whole numbers, which means no more blurred edges or distorted pixels—just the sharp, square visuals you love.
🛠️ How to Enable It:
🎚️ Per-Console Setting: We understand that every game and console is unique. That’s why Integer Scaling can be configured individually for each console you emulate, giving you the power to customize your gaming experience to your liking.
We plan to add builds of the emulators that will work on older versions of iOS but for now you will need at least iOS 16.4
Been getting reports of some people not being able to load emulators. Will fix asap. Your save data is safe 😊
SRAM loading now works as you'd expect it to. Before you would need to load the sram you wanted before pressing touch to start. You can now load them just like you'd load any other save.
By dynamically sizing the canvas and taking display density into account you'll now get a much more accurate image. It is especially noticeable in text