🦊 Firefox Support & Audio Improvements
Afterplay now works in Firefox, thanks to our new audio driver.
It also improves frame pacing and overall performance across all browsers.
🚀 Afterplay Affiliate Program is Live! 🎮
We’ve just launched the Afterplay Affiliate Program — a new way for creators, streamers, and community builders to earn by sharing Afterplay.
💰 What you get:
- 30% recurring commission for up to 12 months on every subscriber you refer
- Your own personal affiliate link & dashboard
- Monthly payouts via PayPal
- Free premium access so you can showcase Afterplay to your audience
🎮 Who it’s for:
- YouTubers
- Twitch streamers & content creators
- Bloggers, Discord mods, and community leaders
🚀 Why join now?
We’re rolling this out early and working closely with our first affiliates — you’ll be part of shaping the program (and getting the best perks).
👉 Learn more & apply : Check out afterplay.io/affiliate and contact me on Discord :)
Built-In PKHeX Support ✨
Managing your Pokémon just got a whole lot easier. Afterplay now has native PKHeX integration, meaning you can edit your Pokémon party, items, Pokédex, and more directly inside Afterplay. No importing or exporting saves required.
DOS and Amiga Support Now Live!
🖥 New Platforms Added
- MS-DOS – powered by DOSBox Pure
- Amiga – powered by PUAE
Shader Overrides 🎨
- Global shaders – set a default default shader everywhere
- Platform overrides – only for a particular platform
- Game overrides – only for a particular game
New Shaders Added ✨
We’ve expanded the shader bundle with some new options
- Anti-Flicker shader – smooths out alternating-frame effects that flicker on modern displays
- CRT variants with anti-flicker built in
- crt-pi – a lightweight, great-looking CRT filter
- LuigiRa’s GB/GBC/GBA dot-matrix shaders – the DMG, Pocket, and Light versions aim to faithfully replicate their original screens, while the GBC and GBA styles are more artistic interpretations. They simulate a dot-matrix effect where white spaces stay clean, and only the actual image (text, sprites, colors) is rendered with a dot pattern
Improved State Loading When State Is From a Different Core
When you try to load a state created by a core different to what you have selected you will be given the option to switch to that core to load it.
Game Screen Buttons Lock
You can now lock the Game Screen Buttons. This stops them from appearing on mouse move.